Electronics Arts a fait parvenir dans un communiqué des informations sur le prochain patch très attendu de Battlefield 2 et Battlefield 2: Special forces. EA nous dit qu'ils sont en train de faire des beta test du patch et qu'il sera disponible ''very soon '' .

Voici la liste des modifications prévues pour le prochain patch :


-Helicopter now carry 8 missiles rather than 14
-TV-Guided missile now have a shorter range
-Hit points on all air vehicles has been reduced
-AA missile lock has been improved
-Support kits have had their primary weapons adjusted for accuracy
-Sniper kits have had their primary weapons adjusted for accuracy
-Anti-Tank kits have had their primary weapons adjusted for accuracy
-"Dolphin Diving" is no longer possible
-Players can no longer jump and shoot at the same time
-"Prone Spamming" is now fixed
-"Sprint exploit" is now fixed
-The Sa80 weapon has been improved
-The G3A3 weapon has been improved
-Reload while sprinting has been enabled
-Chinese and MEC APCs can now shoot through penetrable materials
-Damage decreased for the M134
-Medic defibrillator paddles have been adjusted. They now reload while not in use.
-Server search filters now work properly
-All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
-Mines can no longer be destroyed with other explosives
-Flash bang effect radius decreased
-Added unlocks for Sniper and AT kits
-Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
-Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
-Fixed a bug whereby non-xpack mods cannot use xpack shaders.
-Fixed bug in TV guided missiles of Havoc helicopter
-Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
-APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
V-ehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
-Performance gain found in static mesh rendering.
-Detonation radius from grenade launcher explosions has been reduced.
-Grenade launcher projectiles now have a minimum time before arming.
par Toule Commenter
Partager | Source : Electronics Arts

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