savage2atorturedsoul_001.jpgS2 Games vient de mettre en ligne le patch 1.4.2 pour Savage 2 : A Tortured Soul. La version 1.4.1 sortie la nuit dernière est donc immédiatement supplantée par celle-ci qui corrige quelques bugs mais surtout rééquilibre des points du gameplay comme le coût de certains sorts. Le téléchargement s'effectue directement depuis le jeu.

La liste complète des changements (anglais) se trouve dans la suite de la nouvelle.

VERSION 1.4.2
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BALANCE:
- Steambuchet and battering ram turn speeds increased. They should feel a bit more maneuverable now
- Battering ram's flames ability no longer freeze the battering ram in place for their duration
- Behemoth's shockwave mana cost decreased from 75 to 60
- Behemoth's stomp mana cost decreased from 125 to 90
- Behemoth's trunk slam mana cost decreased from 75 to 60
- Tempest meteor now properly deals splash damage rather than full damage to all entities in the splash radius
- Devourer's vomit ability impacts a much wider radius, making it easier to hit opponents with
- Consume corpse does not make the devourer grow quite as big (maximum 60% size, down from 75%)
- Decay no longer harms the devourer. Mana cost per second increased from 4 to 7
- Moderately decreased overall exp earned from attacking structures. It's still more rewarding to attack a structure over attacking a player in terms of experience.
- Shield generators now stop tempest's meteor


MAP CHANGES:
- Grimm's wall on morning had its HP reverted back to 8000 for now. This will help with ranged siege attacking from behind the walls. A more permanent fix is in the works, at which time we will increase the wall health again.

FIXES/IMPROVEMENTS:
- Devourer unit can no longer pick up items from NPCs
- More path finding improvements
- Fixed the "donate all" button on the loadout screen
- Made it easier to target corpses as the devourer after leveling up in size a few times
- OpenGL renderer: Fixed volume texture mipmap issues
par utr_dragon Commenter
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