Après de longs mois de développement, Vostok Games vient enfin de sortir le mode PvE pour Survarium. Ce dernier est disponible dans la version 0.50 du titre, qui vient juste de sortir.

Pour la première mission proposée en coopération, les développeurs ont créé une map spéciale, comportant des intérieurs et des extérieurs, avec une composante d'exploration. Cette mission vous place en plein conflit entre le marché noir (Black Market) et l'armée de la renaissance (The Renaissance Army) et lèvera le voile sur les expérimentations secrètes qui ont poussé à la création de la Forêt.

La mission a été conçue pour une équipe de trois joueurs, et pour en venir à bout, ces derniers devront accomplir certaines tâches. Au moins un des trois joueurs doit atteindre chaque checkpoint en vie, ses coéquipiers sont alors ressuscités.



Team Story Missions

Introduced "Team Missions" mode.
Introduced "Dangerous Knowlege" team mission. It tells about a conflict between Black Market and The Renaissance Army, and also unveils the mystery about secret experiments which lead to creation of the Forest.
To begin a mission special Access Keys are required. The keys are divided in free and premium. One free key is awarded for each of the first 2 wins in PvP matches daily (so you can get maximum 2 keys daily), and you cannot own more than 2 free keys. Premium keys can be bought in the shop. Your keys never expire and the free keys are always used first.
After the first login into Survarium 0.50 all players will receive 5 Access Keys (2 free and 3 premium ones).
To start a mission you need to spend one Access Key for each person. You can pay for yourself, and also for one or both allies.
The mission is designed for a squad of three players. However, you can start it solo or with a friend, but you need to block the rest of the spots: pay for another one (if you go duo) or for two other people (if you go solo).
When you join a PvE mission alone (and have not blocked additional spots), the game will find two squadmates for you.
While going through the mission you can find stashes with trophies (some of them are hard to miss, but it's not that easy to get all of the stashes). The more stashes you collect, the more rewards you get when the mission is a success. Can you find all the stashes?
There are three difficulty settings (easy, medium, hard) on each of five equipment tiers. The rewards for completing a mission depend on the number of stashes found, difficulty and equipment tier.
To successfully finish a mission you need to complete a set of tasks. At least one of the players must reach each of the checkpoints: then defeated squad members are resurrected and may continue.
You can resurrect immediately by spending an Access Key.
You can loot fallen enemies to resupply ammo.
If all squad members are dead, the mission is failed. The mission also has a time limit (45 minutes).
Added new UI screens before and after team missions.
Added Leaderboards for Team Missions. Your position is affected by the number of found stashes and mission completion time.

General Changes

Damage to characters hands increased from 80% to 100%.
All character skills were reset. Don't forget to redistribute your skill points!

Weapons, Equipment, and Supplies
Equipment

Armor on all gloves was brought in line with that of other equipment.

Assault Rifles

HK416: slow down descreased from 15% to 12%.

Machine Guns

RPD: damage increased from 34 to 36.
RPK-74M: damage increased from 32 to 33.
Fort-401: damage increased from 34 to 36.
PKP "Pecheneg": damage increased from 35 to 36.
FN Minimi: distance increased from 40 to 50.

Shotguns

Shotgun damage on the maximum distance descreased from 30% to 20%.
NeoStead 2000: pellets grouping when firing from the hip descreased from 9 to 6.
MR-27M Lancaster: pellets grouping when firing from the hip descreased from 7 to 5.
MP-153 "Baikal": pellets grouping when firing from the hip descreased from 8 to 6.
Remington 870: pellets grouping when firing from the hip descreased from 9 to 6.
TOZ-34: pellets grouping when firing from the hip descreased from 7 to 6.
Franchi SPAS-12: pellets grouping when firing from the hip descreased from 6 to 5.
Benelli M4 Super 90: pellets grouping when firing from the hip descreased from 8 to 6.5.
Vepr-12: pellets grouping when firing from the hip descreased from 7 to 5.
Siaga-12K: pellets grouping when firing from the hip descreased from 7 to 5, rate of fire descreased from 400 to 350.
KS-23M "Catbird": distance increased from 10 to 12 meters.
KS-23M: distance increased from 7 to 8.5, pellets grouping when firing from the hip descreased from 9 to 6.
Jackhammer: damage increased from 80 to 90.

Carbines

Socom 16: distance descreased from 70 to 60.
SVD: distance increased from 60 to 75, penetration increased from 8 to 10.

Pistols

Colt Python: rate of fire increased fom 150 to 175.

Technical Changes

Improved performance of both renderers (for gaming and old PCs).
Added distortion stage for the renderer for old PCs.

Bug Fixes

Fixed issues causin desynchronization.
Fixed several issues in the tutorial mission.
Fixed decal shimmering when using the renderer for old PCs.
Fixed an issue with laser sight dot not showing on characters and objects when using the renderer for old PCs.
Fixed shimmering of anumated objects when using the renderer for old PCs.
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